Nauco Labs is a one-person game studio from Chile, building small games with big systems — strategy, structure, and the quiet satisfaction of a machine that runs.
// nauco_labs · est. 2026 · node[50,50] = active
The work starts with a system you can learn in a minute and fuss over for hours — readable rules, real decisions, and just enough pressure to make them matter. Cozy on the surface; a little unhinged underneath.
Independent, asynchronous, and built for the long game. Everything ships when it’s ready, not before.
The N is a network: three paths, nodes at the corners, one point lit in the middle — the play in progress.
Run from Chile by Felipe Matus: design and code, all in Godot — from the loop on paper to the build you play.
Art for Storage Mayhem by @bypadoli, with additional assets by other artists.
A cozy roguelike about running a medieval warehouse under pressure. Sort the chaos, fill the orders, pay the rent — every night. In development; free in early access.