Description
A fast-paced warehouse-sorting roguelike. Items keep arriving and customers keep ordering, so organize everything your way and deliver each order before their patience runs out. Know where everything is, or just embrace the mayhem.
You run a medieval warehouse, and the warehouse does not cooperate. Bags burst open and dump loot across your floor, and where it all goes is up to you. There is no correct layout and nothing is sorted for you, so the only system is the one you build. Then the store opens, the line builds, and every customer arrives with an order and a patience timer. Serve them fast and they tip well.
Carry more than your belt can hold and it spills. Anything that hits the floor takes damage, damaged goods pay less, and broken ones are gone for good. You pick tomorrow from three cards, and the cursed ones pay better: leaking roofs, rats in your chests, tremors, ice. Between days you spend keys on new rooms and stranger chests, one that ripens what you store, one that fuses three items into something rarer, one that repairs what broke. It is a warm, hand-drawn world of lantern-lit rooms and animal customers. It looks like a quiet afternoon. It plays like a counter at full rush.
The loop
Sort it your way
Bags burst open and dump loot across your floor. You decide where all of it goes. There is no correct layout.
Serve your customers fast
The store opens and the line builds. Every customer brings an order and a patience timer, and the faster you serve, the better they tip.
One greedy armful from disaster
Carry more than your belt can hold and it spills. Anything that hits the floor takes damage. Damaged goods pay less, and broken ones are gone for good.
No two days are the same mess
Pick tomorrow from three cards. Take the quiet one, or take the cursed one: leaking roofs, rats in your chests, tremors, ice.
The warehouse grows with you
More items, less room. Spend your keys on new rooms and new chests, and upgrade the ones you have. Will you choose the repair bench, the refinery or the aging barrel?
Cozy on the outside, frantic on the inside
A warm, hand-drawn world of lantern-lit rooms and animal customers. It looks like a quiet afternoon. It plays like a counter at full rush.
Features
- Freeform organization: no categories, no correct layout, nothing sorted for you
- A warehouse you rebuild every run, from room choice to chest placement and upgrades
- Roguelike runs built from skills, pacts and curses
- Characters that each play differently
- Unlock new skills, pacts and curses as you progress
- Steam achievements, cloud saves and full controller support
- Fully localized in 11 languages, Spanish and Portuguese in two regional variants each
History
Stash Mayhem is the first game from Nauco Labs, a one-person studio in Chile. A free demo is live on Steam now: a complete four-week run, start to finish, the whole loop rather than a slice of it. The full release is paid and targets Q4 2026, with more to organize and more ways for the warehouse to fight back.
Trailer
Prefer the file? Download the trailer (MP4, 1080p, 1:03, 21 MB).
B-roll & clips
Short gameplay clips, MP4 at 1920×1080. Yours to cut into videos and articles, no permission needed.
Screenshots
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Logo & key art
Download game art (.zip)Stash Mayhem logo, key art, and Steam capsules. PNG, transparent where it counts.


Nauco Labs brand
Download studio logos (.zip)The studio mark in SVG + PNG, light and dark. Center node is Nauco blue.